{
  "id": 0,
  "success": true,
  "message": "Character successfully received.",
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    "username": "billhealer",
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    "name": "Lars Crafty",
    "socialName": null,
    "gender": "Male",
    "faith": "",
    "age": 22,
    "hair": "Brown",
    "eyes": "Brown",
    "skin": "Bronze",
    "height": "5 10",
    "weight": 175,
    "inspiration": false,
    "baseHitPoints": 8,
    "bonusHitPoints": 7,
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    "removedHitPoints": 0,
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    "currentXp": 412,
    "alignmentId": 3,
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      "fullName": "Human",
      "baseRaceId": 1751441,
      "baseRaceTypeId": 1743923279,
      "description": "<p>Found throughout the multiverse, humans are as varied as they are numerous.</p>\r\n<p style=\"font-family: Roboto Condensed;\"><strong>Human Traits</strong><br />Resourceful, Skillful, Versatile<br /><br /></p>",
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      "moreDetailsUrl": "/species/1751441-human",
      "isHomebrew": false,
      "isLegacy": false,
      "groupIds": [],
      "type": 1,
      "supportsSubrace": null,
      "subRaceShortName": null,
      "baseName": "Human",
      "racialTraits": [
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            "definitionKey": "racial-trait:13856143",
            "entityTypeId": 1960452172,
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            "name": "Resourceful",
            "description": "<p>You gain Heroic Inspiration whenever you finish a Long Rest.</p>",
            "snippet": "You gain Heroic Inspiration whenever you finish a Long Rest.",
            "hideInBuilder": false,
            "hideInSheet": false,
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            "creatureRules": [],
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              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
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            "displayOrder": 5,
            "name": "Skillful",
            "description": "<p>You gain proficiency in one skill of your choice.</p>",
            "snippet": "You gain proficiency in one skill of your choice.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
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            "name": "Versatile",
            "description": "<p>You gain an Origin feat of your choice.</p>",
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            "hideInSheet": false,
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            "displayOrder": 1,
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            "snippet": "You're a Humanoid.",
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            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 194,
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              "CLASSFEATURE": 0
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            "categories": []
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            "definitionKey": "racial-trait:13856147",
            "entityTypeId": 1960452172,
            "displayOrder": 2,
            "name": "Size",
            "description": "<p>Your Size is Medium (about 4&ndash;7 feet tall) or Small (about 2&ndash;4 feet tall), chosen when you select this species.</p>",
            "snippet": "Your Size is Medium or Small, chosen when you select this species.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 194,
            "creatureRules": [],
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              "RACIALTRAIT": 1,
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        },
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            "definitionKey": "racial-trait:13856148",
            "entityTypeId": 1960452172,
            "displayOrder": 3,
            "name": "Speed",
            "description": "<p>Your Speed is 30 feet.</p>",
            "snippet": "Your Speed is 30 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 194,
            "creatureRules": [],
            "spellListIds": [],
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            "entityType": "racial-trait",
            "entityID": "13856148",
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            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
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            "categories": []
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        },
        {
          "definition": {
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            "definitionKey": "racial-trait:13856149",
            "entityTypeId": 1960452172,
            "displayOrder": null,
            "name": "Ability Score Increases",
            "description": "<p>When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.</p>",
            "snippet": "When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
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            "spellListIds": [],
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                "pageNumber": null,
                "sourceType": 1
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            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856149",
            "entityRaceId": 1751441,
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            "displayConfiguration": {
              "RACIALTRAIT": 0,
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              "LANGUAGE": 0,
              "CLASSFEATURE": 0
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            "categories": [
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                "entityTypeId": 1960452172,
                "entityId": 13856149,
                "definitionKey": "1960452172:13856149",
                "entityTagId": 2,
                "tagName": "__INITIAL_ASI"
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          "definition": {
            "id": 13856150,
            "definitionKey": "racial-trait:13856150",
            "entityTypeId": 1960452172,
            "displayOrder": 11,
            "name": "Languages",
            "description": "<p>Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.</p>\r\n<p>The Standard Languages table lists languages that are widespread on D&amp;D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&amp;D and have since spread widely.</p>\r\n<table class=\"table-compendium table--generic-dice\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption><strong>Standard Languages</strong></caption>\r\n<thead>\r\n<tr>\r\n<th>1d12</th>\r\n<th>Language</th>\r\n<th>Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>&mdash;</td>\r\n<td>Common</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>Common Sign Language</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Draconic</td>\r\n<td>Dragons</td>\r\n</tr>\r\n<tr>\r\n<td>3-4</td>\r\n<td>Dwarvish</td>\r\n<td>Dwarves</td>\r\n</tr>\r\n<tr>\r\n<td>5-6</td>\r\n<td>Elvish</td>\r\n<td>Elves</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Giant</td>\r\n<td>Giants</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Gnomish</td>\r\n<td>Gnomes</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Goblin</td>\r\n<td>Goblinoids</td>\r\n</tr>\r\n<tr>\r\n<td>10-11</td>\r\n<td>Halfling</td>\r\n<td>Halflings</td>\r\n</tr>\r\n<tr>\r\n<td>12</td>\r\n<td>Orc</td>\r\n<td>Orcs</td>\r\n</tr>\r\n</tbody>\r\n</table>",
            "snippet": "Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it.",
            "hideInBuilder": false,
            "hideInSheet": true,
            "activation": null,
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          "walk": 30,
          "fly": 0,
          "burrow": 0,
          "swim": 0,
          "climb": 0
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        "heavilyEncumbered": null,
        "pushDragLift": null,
        "override": null
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      "cardDescription": "Found throughout the multiverse, humans are as varied as they are numerous.",
      "mobileCardImageUrl": null,
      "desktopCardImageUrl": "https://www.dndbeyond.com/avatars/54962/119/639071282507721383.jpeg",
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      "personalPossessions": null,
      "otherHoldings": null,
      "organizations": null,
      "enemies": "Ogre",
      "backstory": null,
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      "bonds": null,
      "flaws": null,
      "appearance": null
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      "progressionType": 2,
      "encumbranceType": 2,
      "ignoreCoinWeight": true,
      "hitPointType": 1,
      "showUnarmedStrike": true,
      "showScaledSpells": true,
      "primarySense": 5,
      "primaryMovement": 1,
      "privacyType": 2,
      "sharingType": 2,
      "abilityScoreDisplayType": 2,
      "enforceFeatRules": true,
      "enforceMulticlassRules": true,
      "enableOptionalClassFeatures": false,
      "enableOptionalOrigins": false,
      "enableDarkMode": false,
      "enableContainerCurrency": false,
      "longRestType": 2,
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      "abilityScoreType": 2,
      "showHelpText": false
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          "magic": true,
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          "weightMultiplier": 1.00,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Potion",
          "description": "<p>This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.</p>",
          "canAttune": false,
          "attunementDescription": "",
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          "resetType": "Consumable",
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          "definitionKey": "701257905:10",
          "canEquip": true,
          "magic": false,
          "name": "Leather",
          "snippet": null,
          "weight": 10.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Light Armor",
          "description": "<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Armor",
          "cost": 10.0000,
          "isPack": false,
          "tags": [
            "Warding"
          ],
          "grantedModifiers": [],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 10,
          "baseArmorName": "Leather",
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          "damage": null,
          "damageType": null,
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          "properties": null,
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          "isMonkWeapon": false,
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          "sources": [
            {
              "sourceId": 148,
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            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
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          ],
          "armorTypeId": 1,
          "gearTypeId": null,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
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        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
        "equippedEntityId": 156445902,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156445902,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156445902",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 917308118,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 3,
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          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:3",
          "canEquip": true,
          "magic": false,
          "name": "Dagger",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Dagger",
          "description": "<p>Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
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          "version": null,
          "sourceId": null,
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          "filterType": "Weapon",
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          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
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            "diceString": "1d4"
          },
          "damageType": "Piercing",
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          "properties": [
            {
              "id": 2,
              "name": "Finesse",
              "description": "<p>When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>",
              "notes": null
            },
            {
              "id": 4,
              "name": "Light",
              "description": "<p>When you take the [action]Attack[/action] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [items]Shortsword[/items] in one hand and a [items]Dagger[/items] in the other using the [action]Attack[/action] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p>",
              "notes": null
            },
            {
              "id": 10,
              "name": "Thrown",
              "description": "<p>If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.</p>",
              "notes": null
            },
            {
              "id": 20,
              "name": "Nick",
              "description": "<p>When you make the extra attack of the [wprop]Light[/wprop] property, you can make it as part of the [action]Attack[/action] action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "notes": null
            }
          ],
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          "isMonkWeapon": true,
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          "sources": [
            {
              "sourceId": 148,
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              "sourceType": 1
            },
            {
              "sourceId": 1,
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          ],
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          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
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        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
        "equippedEntityId": 156445902,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156445902,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156445902",
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        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
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      {
        "id": 917308119,
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          "id": 3,
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          "entityTypeId": 1782728300,
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          "canEquip": true,
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          "name": "Dagger",
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          "type": "Dagger",
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          "canAttune": false,
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          "rarity": "Common",
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            "Damage",
            "Combat"
          ],
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            "diceString": "1d4"
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          "damageType": "Piercing",
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          "properties": [
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              "name": "Finesse",
              "description": "<p>When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>",
              "notes": null
            },
            {
              "id": 4,
              "name": "Light",
              "description": "<p>When you take the [action]Attack[/action] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [items]Shortsword[/items] in one hand and a [items]Dagger[/items] in the other using the [action]Attack[/action] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p>",
              "notes": null
            },
            {
              "id": 10,
              "name": "Thrown",
              "description": "<p>If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.</p>",
              "notes": null
            },
            {
              "id": 20,
              "name": "Nick",
              "description": "<p>When you make the extra attack of the [wprop]Light[/wprop] property, you can make it as part of the [action]Attack[/action] action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
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            }
          ],
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        },
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        "equipped": true,
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        "containerEntityId": 156445902,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156445902",
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        "originEntityTypeId": null,
        "originEntityId": null,
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      {
        "id": 917308121,
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          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:17",
          "canEquip": true,
          "magic": false,
          "name": "Shortbow",
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          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Shortbow",
          "description": "<p>Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
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          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
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            "diceValue": 6,
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            "fixedValue": null,
            "diceString": "1d6"
          },
          "damageType": "Piercing",
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          "properties": [
            {
              "id": 1,
              "name": "Ammunition",
              "description": "<p>You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.</p>",
              "notes": null
            },
            {
              "id": 7,
              "name": "Range",
              "description": "<p>A Range weapon has a range in parentheses after the [wprop]Ammunition[/wprop] or [wprop]Thrown[/wprop] property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have [rules]Disadvantage[/rules] on the attack roll. You can’t attack a target beyond the long range.</p>",
              "notes": null
            },
            {
              "id": 11,
              "name": "Two-Handed",
              "description": "<p>A Two-Handed weapon requires two hands when you attack with it.</p>",
              "notes": null
            },
            {
              "id": 25,
              "name": "Vex",
              "description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "notes": null
            }
          ],
          "attackType": 2,
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          "isMonkWeapon": false,
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            {
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          ],
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          "isLegacy": false
        },
        "definitionId": 0,
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        "equipped": true,
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        "chargesUsed": 0,
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        "containerEntityId": 156445902,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156445902",
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        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 917308120,
        "entityTypeId": 1439493548,
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          "id": 30,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:30",
          "canEquip": true,
          "magic": false,
          "name": "Shortsword",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Shortsword",
          "description": "<p>Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
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            "Damage",
            "Combat"
          ],
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            "diceString": "1d6"
          },
          "damageType": "Piercing",
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          "properties": [
            {
              "id": 2,
              "name": "Finesse",
              "description": "<p>When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>",
              "notes": null
            },
            {
              "id": 4,
              "name": "Light",
              "description": "<p>When you take the [action]Attack[/action] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [items]Shortsword[/items] in one hand and a [items]Dagger[/items] in the other using the [action]Attack[/action] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p>",
              "notes": null
            },
            {
              "id": 25,
              "name": "Vex",
              "description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
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          "range": 5,
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          "isMonkWeapon": true,
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            },
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        },
        "definitionId": 0,
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      {
        "id": 917308115,
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        "definition": {
          "id": 399,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:399",
          "canEquip": true,
          "magic": false,
          "name": "Backpack",
          "snippet": null,
          "weight": 5.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 30.00,
          "type": "Gear",
          "description": "<p>A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
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          "avatarUrl": null,
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          "filterType": "Other Gear",
          "cost": 2.0000,
          "isPack": false,
          "tags": [
            "Container"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
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          "sources": [
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              "sourceId": 145,
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            },
            {
              "sourceId": 148,
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              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "canBeAddedToInventory": true,
          "isContainer": true,
          "isCustomItem": false,
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        },
        "definitionId": 0,
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        "displayAsAttack": null,
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        "containerEntityId": 156445902,
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        "containerDefinitionKey": "1581111423:156445902",
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        "originEntityTypeId": null,
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      },
      {
        "id": 917308116,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 407,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:407",
          "canEquip": true,
          "magic": false,
          "name": "Quiver",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Quiver holds up to 20 Arrows.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
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          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [
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          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
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          "baseItemId": null,
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          "damageType": null,
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          "isMonkWeapon": false,
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          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
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              "sourceType": 2
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          "armorTypeId": null,
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          "canBeAddedToInventory": true,
          "isContainer": true,
          "isCustomItem": false,
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        },
        "definitionId": 0,
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        "displayAsAttack": null,
        "quantity": 1,
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        "equipped": false,
        "equippedEntityTypeId": null,
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        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156445902,
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        "originEntityTypeId": null,
        "originEntityId": null,
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      },
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        "id": 917308123,
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          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p><strong>Ability:</strong> Dexterity <br /><strong>Utilize:</strong> Pick a lock (DC 15), or disarm a trap (DC 15)</p>\r\n<hr />\r\n<p>If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 25.0000,
          "isPack": false,
          "tags": [
            "Utility",
            "Exploration"
          ],
          "grantedModifiers": [],
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              "sourceId": 145,
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          "canBeAddedToInventory": true,
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          "isCustomItem": false,
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        },
        "definitionId": 0,
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        "displayAsAttack": null,
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      },
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        "id": 917308122,
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          "name": "Arrows",
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          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
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          "stackable": true,
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          "cost": 1.0000,
          "isPack": false,
          "tags": [
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            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Ammunition",
          "isConsumable": true,
          "weaponBehaviors": [],
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          "isMonkWeapon": false,
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              "sourceId": 145,
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              "sourceId": 148,
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              "sourceType": 2
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          "canBeAddedToInventory": true,
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          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
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        "displayAsAttack": null,
        "quantity": 20,
        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
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        "entityTypeId": 1439493548,
        "definition": {
          "id": 393,
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          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:393",
          "canEquip": false,
          "magic": false,
          "name": "Oil",
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          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.</p>\r\n<p><strong><em>Dousing a Creature or an Object.</em></strong> When you take the Attack action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil.</p>\r\n<p><strong><em>Dousing a Space.</em></strong> You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there. A creature can take this damage only once per turn.</p>\r\n<p><strong><em>Fuel.</em></strong> Oil serves as fuel for Lamps and Lanterns. Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern. That duration doesn’t need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
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          "stackable": true,
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          "filterType": "Other Gear",
          "cost": 0.1000,
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            "Utility",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
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        },
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        "displayAsAttack": null,
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      {
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          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:406",
          "canEquip": false,
          "magic": false,
          "name": "Ball Bearings",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": true,
          "bundleSize": 1000,
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          "filterType": "Other Gear",
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          "isPack": false,
          "tags": [
            "Control",
            "Utility",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
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            },
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          ],
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          "isLegacy": false
        },
        "definitionId": 0,
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        "displayAsAttack": null,
        "quantity": 1000,
        "isAttuned": false,
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        "equippedEntityTypeId": null,
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        "limitedUse": null,
        "containerEntityId": 917308115,
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      },
      {
        "id": 917308130,
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          "id": 411,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:411",
          "canEquip": false,
          "magic": false,
          "name": "Rations",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See &ldquo;Malnutrition&rdquo; for the risks of not eating.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": true,
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          "filterType": "Other Gear",
          "cost": 0.5000,
          "isPack": false,
          "tags": [
            "Social",
            "Utility",
            "Consumable"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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          "isMonkWeapon": false,
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          "sources": [
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              "sourceId": 145,
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            },
            {
              "sourceId": 148,
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              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
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        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 5,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
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        "chargesUsed": 0,
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        "containerEntityId": 917308115,
        "containerEntityTypeId": 1439493548,
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      },
      {
        "id": 917308131,
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          "id": 415,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:415",
          "canEquip": false,
          "magic": false,
          "name": "Rope",
          "snippet": null,
          "weight": 5.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check.</p>\r\n<p>You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition. If the creature’s legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
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              "sourceId": 145,
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            },
            {
              "sourceId": 148,
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            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
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        "equippedEntityTypeId": null,
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        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 917308115,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:917308115",
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        "originEntityTypeId": null,
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      },
      {
        "id": 917308125,
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        "definition": {
          "id": 429,
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          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:429",
          "canEquip": false,
          "magic": false,
          "name": "Bell",
          "snippet": null,
          "weight": 0.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [
            "Communication",
            "Utility"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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          "damageType": null,
          "fixedDamage": null,
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          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
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              "sourceId": 145,
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              "sourceType": 1
            },
            {
              "sourceId": 148,
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              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
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        "equipped": false,
        "equippedEntityTypeId": null,
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        "containerEntityId": 917308115,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:917308115",
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      },
      {
        "id": 917308132,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 434,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:434",
          "canEquip": false,
          "magic": false,
          "name": "Tinderbox",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a Candle, Lamp, Lantern, or Torch&mdash;or anything else with exposed fuel&mdash;takes a Bonus Action. Lighting any other fire takes 1 minute.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 0.5000,
          "isPack": false,
          "tags": [
            "Utility",
            "Exploration"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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          "levelInfusionGranted": null,
          "sources": [
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              "sourceId": 145,
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              "sourceType": 1
            },
            {
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      {
        "id": 216940818,
        "entityTypeId": 1446578651,
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        "definition": {
          "id": 2190883,
          "definitionKey": "789467139:2190883",
          "name": "Rogue",
          "description": "<p><span style=\"font-size: 16px;\"><em>A Dexterous Expert in Stealth and Subterfuge</em></span></p>\r\n<p>Rogues have a knack for finding the solution to just about any problem, prioritizing subtle strikes over brute strength.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Primary Ability:</strong> Dexterity<br /><strong>Hit Point Die:</strong> D8<br /><strong>Saves:</strong> Dexterity &amp; Intelligence</p>",
          "equipmentDescription": "<p><em>Choose A or B:<br /></em>(A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or <br />(B) 100 GP</p>",
          "parentClassId": null,
          "slug": "2190883-rogue",
          "avatarUrl": "https://www.dndbeyond.com/avatars/43940/851/638607459369883919.png?width=350&height=350&fit=bounds&quality=95&auto=webp",
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          "moreDetailsUrl": "/classes/2190883-rogue",
          "spellCastingAbilityId": null,
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          "classFeatures": [
            {
              "id": 10292323,
              "name": "Core Rogue Traits",
              "prerequisite": null,
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Rogue Traits table.</li>\r\n<li>Gain the Rogue’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Rogue Traits</caption>\r\n<thead></thead>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D8 per Rogue level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Dexterity and Intelligence</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 4:</em> Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple weapons and Martial weapons that have the Finesse or Light property</td>\r\n</tr>\r\n<tr>\r\n<th>Tool Proficiencies</th>\r\n<td>Thieves’ Tools</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light armor</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "displayOrder": 1,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#CoreRogueTraits-10292323"
            },
            {
              "id": 10292324,
              "name": "Expertise",
              "prerequisite": null,
              "description": "<p>You gain Expertise in two of your skill proficiencies of your choice.</p>\r\n<p>At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.</p>",
              "requiredLevel": 1,
              "displayOrder": 2,
              "summary": "Become an expert in your choice of skills.",
              "featuresSectionType": 1,
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            },
            {
              "id": 10292325,
              "name": "Sneak Attack",
              "prerequisite": null,
              "description": "<p>You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type.</p>\r\n<p>You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition, and you don’t have Disadvantage on the attack roll.</p>\r\n<p>The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.</p>",
              "requiredLevel": 1,
              "displayOrder": 3,
              "summary": "Strike subtly and exploit a foe's distraction to deal extra damage.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190883-rogue#SneakAttack-10292325"
            },
            {
              "id": 10292326,
              "name": "Thieves’ Cant",
              "prerequisite": null,
              "description": "<p>You picked up various languages in the communities where you plied your roguish talents. You know Thieves’ Cant and one other language of your choice.</p>",
              "requiredLevel": 1,
              "displayOrder": 4,
              "summary": "Learn the secret language of the criminal underworld—and one other language.",
              "featuresSectionType": 1,
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            },
            {
              "id": 10292327,
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              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.</p>\r\n<p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.</p>",
              "requiredLevel": 1,
              "displayOrder": 5,
              "summary": "Unlock the mastery properties of your chosen weapons.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190883-rogue#WeaponMastery-10292327"
            },
            {
              "id": 10292328,
              "name": "Cunning Action",
              "prerequisite": null,
              "description": "<p>Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.</p>",
              "requiredLevel": 2,
              "displayOrder": 6,
              "summary": "",
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#CunningAction-10292328"
            },
            {
              "id": 10292329,
              "name": "Rogue Subclass",
              "prerequisite": null,
              "description": "<p>You gain a Rogue subclass of your choice. A subclass is a specialization that grants you features at certain Rogue levels. For the rest of your career, you gain each of your subclass’s features that are of your Rogue level or lower.</p>",
              "requiredLevel": 3,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#RogueSubclass-10292329"
            },
            {
              "id": 10292330,
              "name": "Steady Aim",
              "prerequisite": null,
              "description": "<p>As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.</p>",
              "requiredLevel": 3,
              "displayOrder": 8,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#SteadyAim-10292330"
            },
            {
              "id": 10292331,
              "name": "Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 10, 12, and 16.</p>",
              "requiredLevel": 4,
              "displayOrder": 9,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#AbilityScoreImprovement-10292331"
            },
            {
              "id": 10292332,
              "name": "Cunning Strike",
              "prerequisite": null,
              "description": "<p>You’ve developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack’s damage before rolling.</p>\r\n<p>If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.</p>\r\n<p><strong><em>Poison (Cost: 1d6).</em></strong> You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success.</p>\r\n<p>To use this effect, you must have a Poisoner’s Kit on your person.</p>\r\n<p><strong><em>Trip (Cost: 1d6).</em></strong> If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.</p>\r\n<p><strong><em>Withdraw (Cost: 1d6).</em></strong> Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.</p>",
              "requiredLevel": 5,
              "displayOrder": 10,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#CunningStrike-10292332"
            },
            {
              "id": 10292333,
              "name": "Uncanny Dodge",
              "prerequisite": null,
              "description": "<p>When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack’s damage against you (round down).</p>",
              "requiredLevel": 5,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#UncannyDodge-10292333"
            },
            {
              "id": 10292334,
              "name": "6: Expertise",
              "prerequisite": null,
              "description": "<p>You gain Expertise in two more of your skill proficiencies of your choice.</p>",
              "requiredLevel": 6,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#6:Expertise-10292334"
            },
            {
              "id": 10292335,
              "name": "Evasion",
              "prerequisite": null,
              "description": "<p>You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.</p>",
              "requiredLevel": 7,
              "displayOrder": 12,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#Evasion-10292335"
            },
            {
              "id": 10292336,
              "name": "Reliable Talent",
              "prerequisite": null,
              "description": "<p>Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.</p>",
              "requiredLevel": 7,
              "displayOrder": 13,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#ReliableTalent-10292336"
            },
            {
              "id": 10292337,
              "name": "8: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 10, 12, and 16.</p>",
              "requiredLevel": 8,
              "displayOrder": 14,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#8:AbilityScoreImprovement-10292337"
            },
            {
              "id": 10292338,
              "name": "10: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 12 and 16.</p>",
              "requiredLevel": 10,
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              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#10:AbilityScoreImprovement-10292338"
            },
            {
              "id": 10292339,
              "name": "Improved Cunning Strike",
              "prerequisite": null,
              "description": "<p>You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect.</p>",
              "requiredLevel": 11,
              "displayOrder": 16,
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            },
            {
              "id": 10292340,
              "name": "12: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue level 16.</p>",
              "requiredLevel": 12,
              "displayOrder": 17,
              "summary": null,
              "featuresSectionType": null,
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            },
            {
              "id": 10292341,
              "name": "Devious Strikes",
              "prerequisite": null,
              "description": "<p>You’ve practiced new ways to use your Sneak Attack deviously. The following effects are now among your Cunning Strike options.</p>\r\n<p><strong><em>Daze (Cost: 2d6).</em></strong> The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.</p>\r\n<p><strong><em>Knock Out (Cost: 6d6).</em></strong> The target must succeed on a Constitution saving throw, or it has the Unconscious condition for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.</p>\r\n<p><strong><em>Obscure (Cost: 3d6).</em></strong> The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.</p>",
              "requiredLevel": 14,
              "displayOrder": 18,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#DeviousStrikes-10292341"
            },
            {
              "id": 10292342,
              "name": "Slippery Mind",
              "prerequisite": null,
              "description": "<p>Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws.</p>",
              "requiredLevel": 15,
              "displayOrder": 19,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#SlipperyMind-10292342"
            },
            {
              "id": 10292343,
              "name": "16: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 16,
              "displayOrder": 20,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#16:AbilityScoreImprovement-10292343"
            },
            {
              "id": 10292344,
              "name": "Elusive",
              "prerequisite": null,
              "description": "<p>You’re so evasive that attackers rarely gain the upper hand against you. No attack roll can have Advantage against you unless you have the Incapacitated condition.</p>",
              "requiredLevel": 18,
              "displayOrder": 21,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#Elusive-10292344"
            },
            {
              "id": 10292345,
              "name": "Epic Boon",
              "prerequisite": null,
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 19,
              "displayOrder": 22,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#EpicBoon-10292345"
            },
            {
              "id": 10292346,
              "name": "Stroke of Luck",
              "prerequisite": null,
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              "requiredLevel": 20,
              "displayOrder": 23,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190883-rogue#StrokeofLuck-10292346"
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                  "value": null,
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          "tagline": "A Dexterous Expert in Stealth and Subterfuge",
          "cardDescription": "Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation.",
          "highlights": "<ul>\r\n<li>Launch deadly Sneak Attacks while avoiding harm through stealth and deception.</li>\r\n<li>Escape notice, disarm traps, and pick locks.</li>\r\n<li>Manipulate strikes to inflict debilitating effects.</li>\r\n</ul>",
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          "classFantasy": "Dexterous Expert",
          "iconicGear": "<ul>\r\n<li>Daggers and Shortswords</li>\r\n<li>A dark, hooded cloak</li>\r\n<li><em>Ring of Invisibility</em></li>\r\n</ul>",
          "subclassTagline": "",
          "subclassFlavorText": "At later levels you’ll specialize.",
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            "definition": {
              "id": 10292323,
              "definitionKey": "class-feature:10292323",
              "entityTypeId": 12168134,
              "displayOrder": 1,
              "name": "Core Rogue Traits",
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Rogue Traits table.</li>\r\n<li>Gain the Rogue’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Rogue Traits</caption>\r\n<thead></thead>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D8 per Rogue level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Dexterity and Intelligence</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 4:</em> Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple weapons and Martial weapons that have the Finesse or Light property</td>\r\n</tr>\r\n<tr>\r\n<th>Tool Proficiencies</th>\r\n<td>Thieves’ Tools</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light armor</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "<p>As a Multiclass Character:</p>\r\n<ul>\r\n<li>Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue’s skill list, proficiency with Thieves’ Tools, and training with Light armor.</li>\r\n<li>Gain the Rogue’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Rogue Traits</caption>\r\n<thead></thead>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D8 per Rogue level</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 1:</em> Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth</td>\r\n</tr>\r\n<tr>\r\n<th>Tool Proficiencies</th>\r\n<td>Thieves’ Tools</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light armor</td>\r\n</tr>\r\n</tbody>\r\n</table>",
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              "name": "Expertise",
              "description": "<p>You gain Expertise in two of your skill proficiencies of your choice.</p>\r\n<p>At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.</p>",
              "snippet": "You gain Expertise in two of your skill proficiencies of your choice.",
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              "name": "Thieves’ Cant",
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            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292327,
              "definitionKey": "class-feature:10292327",
              "entityTypeId": 12168134,
              "displayOrder": 5,
              "name": "Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.</p>\r\n<p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 129,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 129,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292327",
              "hasItemMappings": false,
              "grantedFeats": [
                {
                  "id": 16346,
                  "name": "Weapon Mastery",
                  "featIds": [
                    1789214
                  ]
                }
              ]
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292328,
              "definitionKey": "class-feature:10292328",
              "entityTypeId": 12168134,
              "displayOrder": 6,
              "name": "Cunning Action",
              "description": "<p>Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.</p>",
              "snippet": "On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 2,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292328",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292329,
              "definitionKey": "class-feature:10292329",
              "entityTypeId": 12168134,
              "displayOrder": 7,
              "name": "Rogue Subclass",
              "description": "<p>You gain a Rogue subclass of your choice. A subclass is a specialization that grants you features at certain Rogue levels. For the rest of your career, you gain each of your subclass’s features that are of your Rogue level or lower.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292329",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292330,
              "definitionKey": "class-feature:10292330",
              "entityTypeId": 12168134,
              "displayOrder": 8,
              "name": "Steady Aim",
              "description": "<p>As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.</p>",
              "snippet": "As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn, provided that you haven’t moved during this turn. After you use it, your Speed is 0 until the end of the current turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292330",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292331,
              "definitionKey": "class-feature:10292331",
              "entityTypeId": 12168134,
              "displayOrder": 9,
              "name": "Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 10, 12, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 4,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292331",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292332,
              "definitionKey": "class-feature:10292332",
              "entityTypeId": 12168134,
              "displayOrder": 10,
              "name": "Cunning Strike",
              "description": "<p>You’ve developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack’s damage before rolling.</p>\r\n<p>If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.</p>\r\n<p><strong><em>Poison (Cost: 1d6).</em></strong> You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success.</p>\r\n<p>To use this effect, you must have a Poisoner’s Kit on your person.</p>\r\n<p><strong><em>Trip (Cost: 1d6).</em></strong> If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.</p>\r\n<p><strong><em>Withdraw (Cost: 1d6).</em></strong> Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.</p>",
              "snippet": "When you deal Sneak Attack damage you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack’s damage is dealt.\r\n\r\n    • <strong>Poison (Cost: 1d6).</strong> You add a toxin to your strike, forcing the target to make a DC {{savedc:dex}} Con. saving throw. On a failed save, the target has the Poisoned condition for 1 minute, and at the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success. You must have a Poisoner’s Kit on your person to use this effect.\r\n    • <strong>Trip (Cost: 1d6).</strong> If the target is Large or smaller, it must succeed on a DC {{savedc:dex}} Dex. saving throw or have the Prone condition.\r\n    • <strong>Withdraw (Cost: 1d6).</strong> Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292332",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292333,
              "definitionKey": "class-feature:10292333",
              "entityTypeId": 12168134,
              "displayOrder": 11,
              "name": "Uncanny Dodge",
              "description": "<p>When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack’s damage against you (round down).</p>",
              "snippet": "When an attacker you can see hits you with an attack, you can take a Reaction to halve the attack’s damage against you (round down).",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292333",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292334,
              "definitionKey": "class-feature:10292334",
              "entityTypeId": 12168134,
              "displayOrder": 11,
              "name": "6: Expertise",
              "description": "<p>You gain Expertise in two more of your skill proficiencies of your choice.</p>",
              "snippet": "You gain Expertise in two more of your skill proficiencies of your choice.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 6,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 129,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 129,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292334",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292335,
              "definitionKey": "class-feature:10292335",
              "entityTypeId": 12168134,
              "displayOrder": 12,
              "name": "Evasion",
              "description": "<p>You can nimbly dodge out of the way of certain dangers. When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.</p>",
              "snippet": "When you’re subjected to an effect that allows you to make a Dex. saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 7,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292335",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292336,
              "definitionKey": "class-feature:10292336",
              "entityTypeId": 12168134,
              "displayOrder": 13,
              "name": "Reliable Talent",
              "description": "<p>Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.</p>",
              "snippet": "Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 7,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292336",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292337,
              "definitionKey": "class-feature:10292337",
              "entityTypeId": 12168134,
              "displayOrder": 14,
              "name": "8: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 10, 12, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 8,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292337",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292338,
              "definitionKey": "class-feature:10292338",
              "entityTypeId": 12168134,
              "displayOrder": 15,
              "name": "10: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 12 and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 10,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292338",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292339,
              "definitionKey": "class-feature:10292339",
              "entityTypeId": 12168134,
              "displayOrder": 16,
              "name": "Improved Cunning Strike",
              "description": "<p>You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect.</p>",
              "snippet": "You can use up to two Cunning Strike effects when you deal Sneak Attack damage.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 11,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292339",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292340,
              "definitionKey": "class-feature:10292340",
              "entityTypeId": 12168134,
              "displayOrder": 17,
              "name": "12: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue level 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 12,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 130,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 130,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292340",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292341,
              "definitionKey": "class-feature:10292341",
              "entityTypeId": 12168134,
              "displayOrder": 18,
              "name": "Devious Strikes",
              "description": "<p>You’ve practiced new ways to use your Sneak Attack deviously. The following effects are now among your Cunning Strike options.</p>\r\n<p><strong><em>Daze (Cost: 2d6).</em></strong> The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.</p>\r\n<p><strong><em>Knock Out (Cost: 6d6).</em></strong> The target must succeed on a Constitution saving throw, or it has the Unconscious condition for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.</p>\r\n<p><strong><em>Obscure (Cost: 3d6).</em></strong> The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.</p>",
              "snippet": "The following effects are now among your Cunning Strike options:\r\n\r\n    • <strong>Daze (Cost: 2d6).</strong> The target must succeed on a DC {{savedc:dex}} Con. saving throw, or on its next turn, it can only do one of the following: move, take an action, or take a Bonus Action.\r\n    • <strong>Knock Out (Cost: 6d6).</strong> The target must succeed on a DC {{savedc:dex}} Con. saving throw, or it has the Unconscious condition for 1 minute or until it takes damage.The Unconscious target repeats the save at the end of its turns, ending the effect on itself on a success.\r\n    • <strong>Obscure (Cost: 3d6).</strong> The target must succeed on a DC {{savedc:dex}} Dex. saving throw, or it has the Blinded condition until the end of its next turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 14,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292341",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292342,
              "definitionKey": "class-feature:10292342",
              "entityTypeId": 12168134,
              "displayOrder": 19,
              "name": "Slippery Mind",
              "description": "<p>Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws.</p>",
              "snippet": "You gain proficiency in Wisdom and Charisma saving throws.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 15,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292342",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292343,
              "definitionKey": "class-feature:10292343",
              "entityTypeId": 12168134,
              "displayOrder": 20,
              "name": "16: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 16,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292343",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292344,
              "definitionKey": "class-feature:10292344",
              "entityTypeId": 12168134,
              "displayOrder": 21,
              "name": "Elusive",
              "description": "<p>You’re so evasive that attackers rarely gain the upper hand against you. No attack roll can have Advantage against you unless you have the Incapacitated condition.</p>",
              "snippet": "No attack roll can have Advantage against you unless you have the Incapacitated condition.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 18,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292344",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292345,
              "definitionKey": "class-feature:10292345",
              "entityTypeId": 12168134,
              "displayOrder": 22,
              "name": "Epic Boon",
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 19,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292345",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292346,
              "definitionKey": "class-feature:10292346",
              "entityTypeId": 12168134,
              "displayOrder": 23,
              "name": "Stroke of Luck",
              "description": "<p>You have a marvelous knack for succeeding when you need to. If you fail a D20 Test, you can turn the roll into a 20.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a Short or Long Rest.</p>",
              "snippet": "If you fail a D20 Test, you can turn the roll into a 20. Once used, you can’t use it again until you finish a Short or Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 20,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 131,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190883,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 131,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292346",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          }
        ]
      }
    ],
    "feats": [
      {
        "componentTypeId": 67468084,
        "componentId": 16346,
        "definition": {
          "id": 1789214,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:1789214",
          "name": "Weapon Mastery",
          "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency.</p>\r\n<p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose.</p>",
          "snippet": "",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": 129,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 498,
              "entityTypeId": 1088085227,
              "entityId": 1789214,
              "definitionKey": "1088085227:1789214",
              "entityTagId": 1,
              "tagName": "__DISGUISE_FEAT"
            },
            {
              "id": 497,
              "entityTypeId": 1088085227,
              "entityId": 1789214,
              "definitionKey": "1088085227:1789214",
              "entityTagId": 3,
              "tagName": "__DISPLAY_WITH_DATA_ORIGIN"
            }
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        "definitionId": 0
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        "componentTypeId": 67468084,
        "componentId": 54570,
        "definition": {
          "id": 2048517,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:2048517",
          "name": "Dark Bargain",
          "description": "<p>At your GM's discretion, you can take a Dark Bargain.</p>",
          "snippet": "At your GM's discretion, you have taken a Dark Bargain.",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 193,
              "pageNumber": null,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 756,
              "entityTypeId": 1088085227,
              "entityId": 2048517,
              "definitionKey": "1088085227:2048517",
              "entityTagId": 1,
              "tagName": "__DISGUISE_FEAT"
            },
            {
              "id": 757,
              "entityTypeId": 1088085227,
              "entityId": 2048517,
              "definitionKey": "1088085227:2048517",
              "entityTagId": 3,
              "tagName": "__DISPLAY_WITH_DATA_ORIGIN"
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        "componentTypeId": 1960452172,
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        "definition": {
          "id": 2158483,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:2158483",
          "name": "Spellfire Spark",
          "description": "<p><em>Origin Feat</em></p>\r\n<p>You gain the following benefits.</p>\r\n<p><strong><em>Magic Absorption.</em></strong> Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can’t use this benefit if you have the Incapacitated condition.</p>\r\n<p><strong><em>Spellfire Flame.</em></strong> You learn the Sacred Flame cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can also cast this cantrip as a Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.</p>",
          "snippet": "You gain the following benefits.\r\n\r\n<strong><em>Magic Absorption.</em></strong> Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can’t use this benefit if you have the Incapacitated condition.\r\n\r\n<strong><em>Spellfire Flame.</em></strong> You learn the <em>Sacred Flame</em> cantrip. Int., Wis., or Cha. is your spellcasting ability for this spell (choose when you select this feat). You can also cast this cantrip as a Bonus Action up to {{proficiency#unsigned}} times per Long Rest.",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 205,
              "pageNumber": 38,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
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              "id": 980,
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              "definitionKey": "1088085227:2158483",
              "entityTagId": 11,
              "tagName": "Origin"
            }
          ]
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        "definitionId": 0
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    ],
    "features": null,
    "customDefenseAdjustments": [],
    "customSenses": [],
    "customSpeeds": [],
    "customProficiencies": [],
    "customActions": [],
    "characterValues": [],
    "conditions": [],
    "deathSaves": {
      "failCount": null,
      "successCount": null,
      "isStabilized": false
    },
    "adjustmentXp": null,
    "spellSlots": [
      {
        "level": 1,
        "used": 0,
        "available": 0
      },
      {
        "level": 2,
        "used": 0,
        "available": 0
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      {
        "level": 3,
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      {
        "level": 4,
        "used": 0,
        "available": 0
      },
      {
        "level": 5,
        "used": 0,
        "available": 0
      },
      {
        "level": 6,
        "used": 0,
        "available": 0
      },
      {
        "level": 7,
        "used": 0,
        "available": 0
      },
      {
        "level": 8,
        "used": 0,
        "available": 0
      },
      {
        "level": 9,
        "used": 0,
        "available": 0
      }
    ],
    "pactMagic": [
      {
        "level": 1,
        "used": 0,
        "available": 0
      },
      {
        "level": 2,
        "used": 0,
        "available": 0
      },
      {
        "level": 3,
        "used": 0,
        "available": 0
      },
      {
        "level": 4,
        "used": 0,
        "available": 0
      },
      {
        "level": 5,
        "used": 0,
        "available": 0
      }
    ],
    "activeSourceCategories": [
      1,
      2,
      10,
      15,
      18,
      19,
      20,
      21,
      22,
      23,
      24,
      25,
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      28,
      29,
      30,
      31,
      32,
      33,
      34,
      35,
      36,
      37,
      38,
      39,
      40,
      42
    ],
    "spells": {
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      "class": [],
      "background": null,
      "item": [],
      "feat": [
        {
          "overrideSaveDc": null,
          "limitedUse": null,
          "id": 8180385,
          "entityTypeId": 420821570,
          "definition": {
            "id": 2618967,
            "definitionKey": "1118725998:2618967",
            "name": "Sacred Flame",
            "level": 0,
            "school": "Evocation",
            "duration": {
              "durationInterval": 0,
              "durationUnit": null,
              "durationType": "Instantaneous"
            },
            "activation": {
              "activationTime": 1,
              "activationType": 1
            },
            "range": {
              "origin": "Ranged",
              "rangeValue": 60,
              "aoeType": null,
              "aoeValue": null
            },
            "asPartOfWeaponAttack": false,
            "description": "<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).</p>",
            "snippet": "",
            "concentration": false,
            "ritual": false,
            "rangeArea": null,
            "damageEffect": null,
            "components": [
              1,
              2
            ],
            "componentsDescription": "",
            "saveDcAbilityId": 2,
            "healing": null,
            "healingDice": [],
            "tempHpDice": [],
            "attackType": null,
            "canCastAtHigherLevel": true,
            "isHomebrew": false,
            "version": null,
            "sourceId": null,
            "sourcePageNumber": 313,
            "requiresSavingThrow": true,
            "requiresAttackRoll": false,
            "atHigherLevels": {
              "higherLevelDefinitions": [],
              "additionalAttacks": [],
              "additionalTargets": [],
              "areaOfEffect": [],
              "duration": [],
              "creatures": [],
              "special": [],
              "points": [],
              "range": []
            },
            "modifiers": [
              {
                "fixedValue": null,
                "id": "spell_2618967_2142091",
                "entityId": null,
                "entityTypeId": null,
                "type": "damage",
                "subType": "radiant",
                "dice": null,
                "restriction": "",
                "statId": null,
                "requiresAttunement": false,
                "duration": null,
                "friendlyTypeName": "Damage",
                "friendlySubtypeName": "Radiant",
                "isGranted": false,
                "bonusTypes": [],
                "value": null,
                "availableToMulticlass": null,
                "modifierTypeId": 0,
                "modifierSubTypeId": 0,
                "componentId": 0,
                "componentTypeId": 0,
                "die": {
                  "diceCount": 1,
                  "diceValue": 8,
                  "diceMultiplier": null,
                  "fixedValue": null,
                  "diceString": "1d8"
                },
                "count": 1,
                "durationUnit": null,
                "usePrimaryStat": false,
                "atHigherLevels": {
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                      "level": 5,
                      "typeId": 15,
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                        "diceValue": 8,
                        "diceMultiplier": null,
                        "fixedValue": 0,
                        "diceString": "2d8"
                      },
                      "value": null,
                      "details": ""
                    },
                    {
                      "level": 11,
                      "typeId": 15,
                      "dice": {
                        "diceCount": 3,
                        "diceValue": 8,
                        "diceMultiplier": null,
                        "fixedValue": 0,
                        "diceString": "3d8"
                      },
                      "value": null,
                      "details": ""
                    },
                    {
                      "level": 17,
                      "typeId": 15,
                      "dice": {
                        "diceCount": 4,
                        "diceValue": 8,
                        "diceMultiplier": null,
                        "fixedValue": 0,
                        "diceString": "4d8"
                      },
                      "value": null,
                      "details": ""
                    }
                  ],
                  "additionalAttacks": [],
                  "additionalTargets": [],
                  "areaOfEffect": [],
                  "duration": [],
                  "creatures": [],
                  "special": [],
                  "points": [],
                  "range": []
                }
              }
            ],
            "conditions": [],
            "tags": [
              "Damage"
            ],
            "castingTimeDescription": "",
            "scaleType": "characterlevel",
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 313,
                "sourceType": 1
              }
            ],
            "spellGroups": [],
            "isLegacy": false
          },
          "definitionId": 0,
          "prepared": false,
          "countsAsKnownSpell": false,
          "usesSpellSlot": false,
          "castAtLevel": null,
          "alwaysPrepared": true,
          "restriction": "",
          "spellCastingAbilityId": 6,
          "displayAsAttack": null,
          "additionalDescription": "",
          "castOnlyAsRitual": false,
          "ritualCastingType": null,
          "range": {
            "origin": "Ranged",
            "rangeValue": 60,
            "aoeType": null,
            "aoeValue": null
          },
          "activation": {
            "activationTime": 1,
            "activationType": 1
          },
          "baseLevelAtWill": false,
          "atWillLimitedUseLevel": null,
          "isSignatureSpell": null,
          "componentId": 2158483,
          "componentTypeId": 1088085227,
          "spellListId": null
        },
        {
          "overrideSaveDc": null,
          "limitedUse": {
            "name": null,
            "statModifierUsesId": null,
            "resetType": 2,
            "numberUsed": 2,
            "minNumberConsumed": null,
            "maxNumberConsumed": 0,
            "maxUses": 0,
            "operator": 1,
            "useProficiencyBonus": true,
            "proficiencyBonusOperator": 1,
            "resetDice": null
          },
          "id": 8180386,
          "entityTypeId": 420821570,
          "definition": {
            "id": 2618967,
            "definitionKey": "1118725998:2618967",
            "name": "Sacred Flame",
            "level": 0,
            "school": "Evocation",
            "duration": {
              "durationInterval": 0,
              "durationUnit": null,
              "durationType": "Instantaneous"
            },
            "activation": {
              "activationTime": 1,
              "activationType": 1
            },
            "range": {
              "origin": "Ranged",
              "rangeValue": 60,
              "aoeType": null,
              "aoeValue": null
            },
            "asPartOfWeaponAttack": false,
            "description": "<p>Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).</p>",
            "snippet": "",
            "concentration": false,
            "ritual": false,
            "rangeArea": null,
            "damageEffect": null,
            "components": [
              1,
              2
            ],
            "componentsDescription": "",
            "saveDcAbilityId": 2,
            "healing": null,
            "healingDice": [],
            "tempHpDice": [],
            "attackType": null,
            "canCastAtHigherLevel": true,
            "isHomebrew": false,
            "version": null,
            "sourceId": null,
            "sourcePageNumber": 313,
            "requiresSavingThrow": true,
            "requiresAttackRoll": false,
            "atHigherLevels": {
              "higherLevelDefinitions": [],
              "additionalAttacks": [],
              "additionalTargets": [],
              "areaOfEffect": [],
              "duration": [],
              "creatures": [],
              "special": [],
              "points": [],
              "range": []
            },
            "modifiers": [
              {
                "fixedValue": null,
                "id": "spell_2618967_2142091",
                "entityId": null,
                "entityTypeId": null,
                "type": "damage",
                "subType": "radiant",
                "dice": null,
                "restriction": "",
                "statId": null,
                "requiresAttunement": false,
                "duration": null,
                "friendlyTypeName": "Damage",
                "friendlySubtypeName": "Radiant",
                "isGranted": false,
                "bonusTypes": [],
                "value": null,
                "availableToMulticlass": null,
                "modifierTypeId": 0,
                "modifierSubTypeId": 0,
                "componentId": 0,
                "componentTypeId": 0,
                "die": {
                  "diceCount": 1,
                  "diceValue": 8,
                  "diceMultiplier": null,
                  "fixedValue": null,
                  "diceString": "1d8"
                },
                "count": 1,
                "durationUnit": null,
                "usePrimaryStat": false,
                "atHigherLevels": {
                  "higherLevelDefinitions": [
                    {
                      "level": 5,
                      "typeId": 15,
                      "dice": {
                        "diceCount": 2,
                        "diceValue": 8,
                        "diceMultiplier": null,
                        "fixedValue": 0,
                        "diceString": "2d8"
                      },
                      "value": null,
                      "details": ""
                    },
                    {
                      "level": 11,
                      "typeId": 15,
                      "dice": {
                        "diceCount": 3,
                        "diceValue": 8,
                        "diceMultiplier": null,
                        "fixedValue": 0,
                        "diceString": "3d8"
                      },
                      "value": null,
                      "details": ""
                    },
                    {
                      "level": 17,
                      "typeId": 15,
                      "dice": {
                        "diceCount": 4,
                        "diceValue": 8,
                        "diceMultiplier": null,
                        "fixedValue": 0,
                        "diceString": "4d8"
                      },
                      "value": null,
                      "details": ""
                    }
                  ],
                  "additionalAttacks": [],
                  "additionalTargets": [],
                  "areaOfEffect": [],
                  "duration": [],
                  "creatures": [],
                  "special": [],
                  "points": [],
                  "range": []
                }
              }
            ],
            "conditions": [],
            "tags": [
              "Damage"
            ],
            "castingTimeDescription": "",
            "scaleType": "characterlevel",
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 313,
                "sourceType": 1
              }
            ],
            "spellGroups": [],
            "isLegacy": false
          },
          "definitionId": 0,
          "prepared": false,
          "countsAsKnownSpell": false,
          "usesSpellSlot": false,
          "castAtLevel": null,
          "alwaysPrepared": true,
          "restriction": "",
          "spellCastingAbilityId": 6,
          "displayAsAttack": null,
          "additionalDescription": "",
          "castOnlyAsRitual": false,
          "ritualCastingType": null,
          "range": {
            "origin": "Ranged",
            "rangeValue": 60,
            "aoeType": null,
            "aoeValue": null
          },
          "activation": {
            "activationTime": 1,
            "activationType": 3
          },
          "baseLevelAtWill": false,
          "atWillLimitedUseLevel": null,
          "isSignatureSpell": null,
          "componentId": 2158483,
          "componentTypeId": 1088085227,
          "spellListId": null
        }
      ]
    },
    "options": {
      "race": [],
      "class": [],
      "background": null,
      "item": null,
      "feat": [
        {
          "componentId": 1789214,
          "componentTypeId": 1088085227,
          "definition": {
            "id": 4496724,
            "entityTypeId": 258900837,
            "name": "Shortbow (Vex)",
            "description": "<p>Your training with weapons allows you to use the mastery property of Shortbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
            "snippet": "<strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.",
            "activation": null,
            "sourceId": null,
            "sourcePageNumber": null,
            "creatureRules": [],
            "spellListIds": []
          }
        },
        {
          "componentId": 1789214,
          "componentTypeId": 1088085227,
          "definition": {
            "id": 4496725,
            "entityTypeId": 258900837,
            "name": "Shortsword (Vex)",
            "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
            "snippet": "<strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.",
            "activation": null,
            "sourceId": null,
            "sourcePageNumber": null,
            "creatureRules": [],
            "spellListIds": []
          }
        },
        {
          "componentId": 2158483,
          "componentTypeId": 1088085227,
          "definition": {
            "id": 5319403,
            "entityTypeId": 258900837,
            "name": "Charisma",
            "description": "<p>You have chosen Charisma as your spellcasting modifier.</p>",
            "snippet": "Cha. is your spellcasting mod.",
            "activation": null,
            "sourceId": 39,
            "sourcePageNumber": null,
            "creatureRules": [],
            "spellListIds": []
          }
        }
      ]
    },
    "choices": {
      "race": [
        {
          "componentId": 13856149,
          "componentTypeId": 1960452172,
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            },
            {
              "id": 5958,
              "label": "Kharolian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5959,
              "label": "Khur",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5960,
              "label": "Nordmaarian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5961,
              "label": "Istarian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5962,
              "label": "Kothian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5963,
              "label": "Nerakese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5964,
              "label": "Ogre",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6025,
              "label": "Birdfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6026,
              "label": "Cervan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6027,
              "label": "Hedge",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6028,
              "label": "Jerbeen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6029,
              "label": "Mapach",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6030,
              "label": "Vulpin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6038,
              "label": "Feather Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6041,
              "label": "Umbral",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6042,
              "label": "Darakhul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6043,
              "label": "Erina",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6044,
              "label": "Ravenfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6048,
              "label": "Void Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6049,
              "label": "Huginn's Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6050,
              "label": "Northern Tongue",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6327,
              "label": "Common Sign Language",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6329,
              "label": "Yeti",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6350,
              "label": "Birdfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6351,
              "label": "Cervan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6352,
              "label": "Hedge",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6353,
              "label": "Jerbeen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6354,
              "label": "Mapach",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6355,
              "label": "Vulpin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6356,
              "label": "Umbral",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6357,
              "label": "Darakhul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6358,
              "label": "Erina",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6359,
              "label": "Void Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6360,
              "label": "Northern Tongue",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6361,
              "label": "Sindarin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6362,
              "label": "Westron",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6363,
              "label": "Khuzdul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6364,
              "label": "Dalish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6486,
              "label": "Sindarin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6487,
              "label": "Westron",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6488,
              "label": "Khuzdul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6489,
              "label": "Dalish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6879,
              "label": "Aglarondan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6880,
              "label": "Alzhedo",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6881,
              "label": "Bothii",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6882,
              "label": "Chessentan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6883,
              "label": "Chondathan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6884,
              "label": "Damaran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6885,
              "label": "Illuskan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6886,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6887,
              "label": "Midani",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6888,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6889,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6890,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6891,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6892,
              "label": "Sespech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6893,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6894,
              "label": "Turmic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6895,
              "label": "Untheric",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "1088085227-3",
          "options": [
            {
              "id": 4496688,
              "label": "Greataxe (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greataxes:</p><p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Greataxe, you can make a melee attack roll with the Greataxe against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Greataxe’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496689,
              "label": "Halberd (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Halberds:</p>\r\n<p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Halberd, you can make a melee attack roll with the Halberd against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Halberd’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496690,
              "label": "Glaive (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Glaives:</p>\r\n<p><strong><em>Graze.</em></strong> If your attack roll with a Glaive misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Glaive, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496691,
              "label": "Greatsword (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatswords:</p><p><strong><em>Graze.</em></strong> If your attack roll with a Greatsword misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Greatsword, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496692,
              "label": "Dagger (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Daggers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496693,
              "label": "Light Hammer (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Hammers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496694,
              "label": "Scimitar (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Scimitars:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496695,
              "label": "Sickle (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Sickles:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496696,
              "label": "Greatclub (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatclubs:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Greatclub, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496697,
              "label": "Heavy Crossbow (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Heavy Crossbows:</p><p><strong><em>Push.</em></strong> If you hit a creature with Heavy Crossbow, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496698,
              "label": "Pike (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pikes:</p><p><strong><em>Push.</em></strong> If you hit a creature with Pike, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496699,
              "label": "Warhammer (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Warhammers:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Warhammer, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496700,
              "label": "Flail (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Flails:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Flail, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496701,
              "label": "Longsword (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longswords:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496702,
              "label": "Mace (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Maces:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Mace, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496703,
              "label": "Morningstar (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Morningstars:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Morningstar, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496704,
              "label": "Spear (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Spears:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Spear, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496705,
              "label": "War Pick (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of War Picks:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a War Pick, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496706,
              "label": "Club (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Clubs:</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with a Club and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496707,
              "label": "Javelin (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Javelins:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Javelin and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496708,
              "label": "Light Crossbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Crossbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Light Crossbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496709,
              "label": "Longbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496710,
              "label": "Musket (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Muskets:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Musket and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496711,
              "label": "Sling (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Slings:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Sling and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496712,
              "label": "Whip (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Whips:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Whip and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496713,
              "label": "Battleaxe (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Battleaxes:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496714,
              "label": "Lance (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Lances:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Lance, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496715,
              "label": "Maul (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Mauls:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Maul, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496716,
              "label": "Quarterstaff (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Quarterstaffs:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Quarterstaff, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496717,
              "label": "Trident (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Tridents:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Trident, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496718,
              "label": "Blowgun (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Blowguns:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Blowgun and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496719,
              "label": "Dart (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Darts:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Dart and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496720,
              "label": "Hand Crossbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hand Crossbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Hand Crossbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496721,
              "label": "Handaxe (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Handaxes:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Handaxe and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496722,
              "label": "Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pistols:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496723,
              "label": "Rapier (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Rapiers:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642985,
              "label": "Automatic Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Automatic Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with an Automatic Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642986,
              "label": "Hunting Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hunting Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Hunting Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642987,
              "label": "Laser Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Laser Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642990,
              "label": "Revolver (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Revolvers:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with a Revolver, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642991,
              "label": "Antimatter Rifle (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Antimatter Rifles:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with an Antimatter Rifle, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643012,
              "label": "Semiautomatic Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Semiautomatic Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Semiautomatic Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643013,
              "label": "Laser Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Laser Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643014,
              "label": "Shotgun (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shotguns:</p>\r\n<p><strong><em>Push.</em></strong>&nbsp;If you hit a creature with a Shotgun, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496724,
              "label": "Shortbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496725,
              "label": "Shortsword (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098955,
              "label": "Bestial Awakening (Intelligence)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098956,
              "label": "Bestial Awakening (Wisdom)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098957,
              "label": "Bestial Awakening (Charisma)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Charisma is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098958,
              "label": "Call of the Lonely",
              "description": "<p>In the depths of your solitude, and when your hope withered on the branch, you were granted a companion you can call on. You never have to be alone again. This companion is Friendly toward you but is deeply unsettling to your allies.</p>\r\n<p><strong><em>Never Alone.</em></strong> When no other creature can see you, you can use a Bonus Action to call your companion, which appears in an unoccupied space within 10 feet of you. It takes the form of a person or a vague silhouette, and it uses the Doppelganger stat block. It is Friendly toward you and acts as your ally, and it takes its turn on your Initiative in combat. It disappears after 1 hour, when it dies, when you die, or when you use an action to politely dismiss it. When it disappears, it drops anything it was wearing or carrying.</p>\r\n<p>Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Precocious Friend.</em></strong> The companion sometimes appears with trinkets, <a href=\"https://dndbeyond.com/sources/dnd/tcmp1/treasury#CursedCurios\">Cursed Curios</a>*, or other items. It might tell you where it got them, or it might not (GM’s choice). If it took the object from someone who misses it or wants it back, that could create difficulties for you.</p>\r\n<p><strong><em>Unsettling Presence.</em></strong> While your companion is summoned, both it and you exude a frightful air that unnerves your allies. While the companion is summoned, a creature that isn’t Hostile toward you that starts its turn able to see you or the companion must succeed on a DC 15 Wisdom saving throw or have the Frightened condition until the start of its next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098959,
              "label": "Collector of Stories (Intelligence)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098960,
              "label": "Collector of Stories (Wisdom)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098961,
              "label": "Collector of Stories (Charisma)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098962,
              "label": "Crooked Fortune",
              "description": "<p>The crooked fate that governs Druskenvald has taken a liking to you. You can avoid calamity, but you must pay back your good fortune eventually.</p>\r\n<p><strong><em>Cheat Fate.</em></strong> When you fail a saving throw, you can choose to succeed instead. When you do so, if you would take half damage on a successful save, you take no damage instead. Once you use Cheat Fate, you can’t use it again until you pay the price (see below).</p>\r\n<p><strong><em>Delayed Price.</em></strong> After you use Cheat Fate, your next three saving throws have Disadvantage and can’t have Advantage, and you gain 1 Exhaustion level when you succeed on one of the saves. Once you succeed or fail on the third saving throw, you regain the use of Cheat Fate. The powers that govern the warp and weft of fate don’t take kindly to cheating outside their terms&mdash;at the GM’s discretion, saving throws made intentionally or without true consequences simply to pay this price painlessly don’t count.</p>",
              "sourceId": null
            },
            {
              "id": 5098963,
              "label": "Cult of Personality",
              "description": "<p>You are a force of charm and allure with which to be reckoned. While others fall over themselves to stumble into your good graces, you might find that you end up needing them more than they need you.</p>\r\n<p><strong><em>Honeyed Words.</em></strong> As a Magic action, you can speak sweet words to a creature within 60 feet of you. The creature has the Charmed condition for 24 hours, until you use this feature again, or until you or your allies deal any damage to the target or force it to make a saving throw. The Charmed target is your ally and follows your commands as long as they don’t require the target to harm itself. If the target carries out a command it finds odious, it makes a DC 15 Wisdom saving throw, ending the condition on itself on a success. Once the condition ends, the target is immune to this feature for 24 hours.</p>\r\n<p>If the target has Immunity to the Charmed condition, it instead has Disadvantage on D20 Tests until the start of your next turn, and you gain a number of Temporary Hit Points equal to your level. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Solitary Weakness.</em></strong> If you start your turn with no allies that you can see or hear within 20 feet of you, you lose any Temporary Hit Points you have from any source, and you have Disadvantage on D20 Tests until the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098964,
              "label": "Hand of Death",
              "description": "<p>Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you.</p>\r\n<p><strong><em>Adamant Endurance.</em></strong> You have Advantage on Constitution saving throws.</p>\r\n<p><strong><em>Cling to Life.</em></strong> When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum. Once you use this feature, you can’t use it again. After using it, whenever you regain Hit Points through any means, you gain only half that amount. Once a Humanoid (other than you) dies within 30 feet of you, you regain the use of this feature, and you can regain Hit Points as normal.</p>\r\n<p><strong><em>Death Knell.</em></strong> Other creatures within 10 feet of you have Disadvantage on Death Saving Throws, and you can’t restore Hit Points to a creature with 0 Hit Points by any means.</p>",
              "sourceId": null
            },
            {
              "id": 5098965,
              "label": "Might of the Old",
              "description": "<p>Ancient and primeval power dwells within the oldest forests of Druskenvald. These powers pour their strength into you but can overwhelm you with their unchanging nature.</p>\r\n<p><strong><em>Ancient Might.</em></strong> Your Strength score increases by 2, to a maximum of 22, and your Dexterity score decreases by 2.</p>\r\n<p><strong><em>Primeval Strength.</em></strong> As a Bonus Action, you can call upon the might of the ancients to raise your Strength score to 25 for 1 minute, during which time you deal double damage to objects. Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Pyre’s Price.</em></strong> When you activate Primeval Strength, your skin takes on a bark-like texture, during which time you have Vulnerability to Fire damage. Your skin returns to normal when you finish a Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098966,
              "label": "Self-Serving Sacrifice (Intelligence)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098967,
              "label": "Self-Serving Sacrifice (Wisdom)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098968,
              "label": "Self-Serving Sacrifice (Charisma)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components.&nbsp;Charisma&nbsp;is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098969,
              "label": "Shrouded Spirit",
              "description": "<p>The pall of death drapes over you like the Shroud of Druskenvald. This shroud protects you from the depredations of the Undead, but it draws you ever nearer to their cold embrace.</p>\r\n<p><strong><em>Inured to Undeath.</em></strong> You have Resistance to Necrotic damage, and you have Advantage on saving throws against spells and effects created by Undead.</p>\r\n<p><strong><em>Unholy Appetite.</em></strong> You must consume one pound of raw flesh (it needn’t be fresh) per day or suffer Malnutrition.</p>\r\n<p><strong><em>Withering Soul.</em></strong> Features that detect your creature type, such as a Paladin’s Divine Sense or the Detect Evil and Good spell, treat you as Undead if your creature type isn’t Undead already.</p>",
              "sourceId": null
            },
            {
              "id": 5098970,
              "label": "Skin of Coffin Nails",
              "description": "<p>Your body becomes as coldly unrelenting as iron nails sealing away the dead. You can shrug off staggering punishment, but the waters of the world no longer embrace you, as if spiting your defiance.</p>\r\n<p><strong><em>Iron Grit.</em></strong> You gain Resistance to Bludgeoning, Piercing, or Slashing damage (your choice when you select this Dark Bargain). You can change the damage type to one of the other options when you finish a Short or Long Rest. When you suffer a Critical Hit from the chosen damage type, it becomes a normal hit instead.</p>\r\n<p><strong><em>Watery Doom.</em></strong> When you are immersed in water or splashed with at least 1 gallon of water (such as from a bucket or being rained on), your skin tightens and grows rusty until you finish a Short or Long Rest. During that time, your Speed and the time you can hold your breath are halved, and your Resistance to the chosen damage type for Iron Grit becomes Vulnerability instead. At the GM’s discretion, other liquids can also trigger this feature.</p>",
              "sourceId": null
            },
            {
              "id": 5098971,
              "label": "Stilled Hungers",
              "description": "<p>Food, drink, and maladies of the flesh have lost their hold over you, but these are the very things that keep a soul vital while in the land of the living. Your mind grows ravenous absent those urges&mdash;your thoughts crack with gnawing fears, and your dreams wither into crooked nightmares.</p>\r\n<p><strong><em>Sated Cravings.</em></strong> Forgoing food and drink doesn’t give you Exhaustion levels. You have Resistance to Poison damage, and you have Advantage on saving throws to avoid or end the Poisoned condition.</p>\r\n<p><strong><em>Tenuous Psyche.</em></strong> You have Vulnerability to Psychic damage and Disadvantage on saving throws to avoid or end the Frightened condition. A Calm Emotions spell cast on you suppresses this feature for its duration.</p>",
              "sourceId": null
            },
            {
              "id": 5098972,
              "label": "Unquenchable Fury",
              "description": "<p>Anger is a powerful tool. This bargain stokes it into a formidable inferno, but it threatens to consume everything in its path.</p>\r\n<p><strong><em>Furious Onslaught.</em></strong> As a Bonus Action, or when you take the Attack action on your turn, you can choose to enter a fury. While in this fury, you can make one additional melee attack when you take the Attack action on your turn, and you reduce all damage you take by an amount equal to your Proficiency Bonus. The fury ends if you have the Incapacitated condition, if you die, or if you end your turn and there are no creatures within 60 feet of you that you can see or hear. Once you use this feature, you can’t use it again until you finish a Long Rest. You also regain the use of this feature when you kill a Humanoid.</p>\r\n<p><strong><em>Red Haze.</em></strong> While you are in a fury, you must make a DC 15 Wisdom saving throw at the start of each of your turns. On a successful save, you can choose to end your fury or continue it. On a failed save, you no longer make the saving throw at the start of your turns, and you regard the creature nearest to you that you can see or hear as your enemy (if there are multiple, choose one at random). On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting that creature with melee attacks. If you’re unable to get close enough to the creature to attack it, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.</p>",
              "sourceId": null
            },
            {
              "id": 5098973,
              "label": "Wings of Whispers",
              "description": "<p>You have been gifted with secrets that you can call upon in the form of ravens and crows to bear you aloft, but at the risk of revealing your own secrets in turn.</p>\r\n<p><strong><em>Murderous Flight.</em></strong> As a Bonus Action, you can magically gain a Fly Speed equal to your Speed (and you can hover) for 10 minutes. During this time, a mass of shadows takes the shape of a murder of crows and ravens (but they aren’t truly creatures). The birds appear in a 20-foot Emanation originating from you and take flight and whirl around you when you fly. Once you use this feature, you can’t do so again until you finish a Short or Long Rest, unless you gain 1 Exhaustion level to use it again early.</p>\r\n<p><strong><em>Whispered Secrets.</em></strong> The birds that appear when you activate Murderous Flight remain and continue to follow you until you finish a Short or Long Rest. While the birds are present, you have Disadvantage on Dexterity (Stealth) checks, and the birds whisper your secrets into the minds of other creatures, granting them Advantage on Wisdom (Insight or Perception) checks made against you.</p>",
              "sourceId": null
            },
            {
              "id": 5319401,
              "label": "Intelligence",
              "description": "<p>You have chosen Intelligence as your spellcasting modifier.</p>",
              "sourceId": null
            },
            {
              "id": 5319402,
              "label": "Wisdom",
              "description": "<p>You have chosen Wisdom as your spellcasting modifier.</p>",
              "sourceId": null
            },
            {
              "id": 5319403,
              "label": "Charisma",
              "description": "<p>You have chosen Charisma as your spellcasting modifier.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-8",
          "options": [
            {
              "id": 3727545,
              "label": "Increase two scores (+2 / +1)",
              "description": "<p>Increase one scores by 2 and a different score by 1.</p>",
              "sourceId": null
            },
            {
              "id": 3727546,
              "label": "Increase three scores (+1 / +1 / +1)",
              "description": "<p>Increase three different scores by 1.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-2",
          "options": [
            {
              "id": 3783,
              "label": "Athletics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3784,
              "label": "Acrobatics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3785,
              "label": "Sleight of Hand",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3786,
              "label": "Stealth",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3787,
              "label": "Arcana",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3788,
              "label": "History",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3789,
              "label": "Investigation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3790,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3791,
              "label": "Religion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3792,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3793,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3794,
              "label": "Medicine",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3795,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3796,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3797,
              "label": "Deception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3798,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3799,
              "label": "Performance",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3800,
              "label": "Persuasion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5735,
              "label": "Small",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5736,
              "label": "Medium",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6164,
              "label": "Common",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6165,
              "label": "Dwarvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6166,
              "label": "Elvish",
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            {
              "id": 6167,
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              "sourceId": null
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            {
              "id": 6168,
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              "sourceId": null
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            {
              "id": 6169,
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              "description": null,
              "sourceId": null
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            {
              "id": 6170,
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              "description": null,
              "sourceId": null
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            {
              "id": 6171,
              "label": "Orc",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6172,
              "label": "Draconic",
              "description": null,
              "sourceId": null
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            {
              "id": 6173,
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              "description": null,
              "sourceId": null
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            {
              "id": 6862,
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              "sourceId": null
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              "id": 6863,
              "label": "Alzhedo",
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              "sourceId": null
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            {
              "id": 6864,
              "label": "Bothii",
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            {
              "id": 6865,
              "label": "Chessentan",
              "description": null,
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            },
            {
              "id": 6866,
              "label": "Chondathan",
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            {
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              "sourceId": null
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            {
              "id": 6868,
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              "sourceId": null
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            {
              "id": 6869,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6870,
              "label": "Midani",
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              "sourceId": null
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            {
              "id": 6871,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6872,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6873,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
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            {
              "id": 6874,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
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            {
              "id": 6875,
              "label": "Sespech",
              "description": null,
              "sourceId": null
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            {
              "id": 6876,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6877,
              "label": "Turmic",
              "description": null,
              "sourceId": null
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            {
              "id": 6878,
              "label": "Untheric",
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              "sourceId": null
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      ],
      "definitionKeyNameMap": {
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        "feat:2048517": "Dark Bargain"
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    },
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          "snippet": "Once per turn, so long as you are not Incapacitated, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4.",
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          "saveFailDescription": "",
          "saveSuccessDescription": "",
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          "onMissDescription": "",
          "saveFailDescription": "",
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          "saveStatId": null,
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          "saveFailDescription": "",
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        },
        {
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        },
        {
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        },
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        {
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        },
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        },
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        {
          "fixedValue": null,
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          "type": "proficiency",
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          "statId": null,
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          "friendlyTypeName": "Proficiency",
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        },
        {
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        },
        {
          "fixedValue": null,
          "id": "62627799",
          "entityId": 1,
          "entityTypeId": 1782728300,
          "type": "proficiency",
          "subType": "crossbow-hand",
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          "statId": null,
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          "duration": null,
          "friendlyTypeName": "Proficiency",
          "friendlySubtypeName": "Crossbow, Hand",
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        {
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          "type": "expertise",
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